ADnD Monsters to GURPS Conversion

- Peter Gourlay
Revised 2001 - Tim Tant

This document I found while searching the web for relevant creature data to use in conversions of various game system monsters to the GURPS gaming system. Peter Gourlay did a good job of compiling the list.

I do not know Peter, nor have I had opportunity to speak with him, so I am using the material he originally presented with a few modifications and additions, and without permission - the credit for the original material goes to him. For his efforts and work done, I hope he accepts my appreciation. I also have hope that the use of his material does not represent an infringement, as it is intended as a compliment for and to his original work. The material I present below differs only where I personally believed to be appropriate.

I have taken the liberty of adding a few new creatures to Peter's original list, and I have updated creature statistics using the Compendium-I rules printed as of July 2001. I also added some artwork to represent some of the creatures visually and will add more as time permits. Some ARE origianl drawings of what I interpret the creatures described to look like and, again, I hope I am not going to be stepped on because of artistic license taken. As per Peter, constructive comments, critiques, and suggestions are both requested and welcome.

Oh, and I also own an original of the GURPS Bestiary - I also used it as resource material where I had questions regarding the stats presented. ;-)

Tim (tim_tant@bell_south.net ... less the underscores ...) 
(I dislike web-bots that steal email addresses from web pages ...)

PS:
GURPS and related names/materials are Copyright © 2000-2001 by Steve Jackson Games. All Rights Reserved.
ADnD and related names/materials are (probably) Copyright © 2000 by Wizards of the Coast. All Rights (probably) Reserved. ;-)


Since there seems to be a least a little interest in this, here are the conversions of AD&D monsters that I have done so far. This is purely a conversion of stats; habitat, appearance, etc. remains as for the AD&D description (though I will eventually change some of this as well). Comments and suggestions are more than welcome, as I am relatively new to GURPS. I have been adjusting the monsters so that they fit more of what I think they should be. I have been using the Bestiary (which I own), and some hints in the Basic Set.

Peter (peter_gourlay@mindlink.bc.ca)


Basilisk, Lesser Basilisk, Greater Bugbear Carrion Crawler
Chimera Cockatrice Displacer Beast Dog, Blink
Dryad Eagle, Giant Ettin Giant, Cloud
Giant, Fire Giant, Frost Giant, Hill Giant, Stone
Giant, Storm Goblin Orc Skeleton
Zombie

Basilisk, Lesser
ST: 20
DX: 13
IQ: 2
HT: 15/20-25
Move/Dodge: 6/4
PD/DR: 2/4
Damage: 1d cut
Size: 1

  • petrification; Victim gets HT check on eye contact (Vision Roll -6, unless Blind-Fighting)
  • can be petrified by its own reflected gaze

Basilisk, Lesser

Basilisk, Greater
ST: 35
DX: 13
IQ: 3
HT: 16/35-40
Move/Dodge: 7/7
PD/DR: 2/4
Damage: 2d-1 cut
Size: 1

  • petrification; Victim gets HT check on eye contact (Vision Roll -6, unless Blind-Fighting)
  • poison bite/claws; HT check at +3
  • poison breath; HT check at +2
  • poison bite does 1d+1 damage in 1-3 minutes, breath does 1d-2 immediately, with another HT check
    required every 5 seconds of continued combat after initial HT check - failure indicating another 1d-2
    damage taken
  • can be petrified by own gaze, but reflection must be within 10' (Bad Eyesight)

Basilisk, Greater

Bugbear
ST: 13
DX: 12
IQ: 9
HT: 12/15
Move/Dodge: 6/6; Parry: 7
PD/DR: 2/2
Damage: Axe (2d+1 cut, reach 1, 2; 1 turn to ready); Warhammer (2d+1 imp;
reach 1, 2; 1 turn to ready; may get stuck); Spear (1d+3 imp, reach 1, 2)
Size: 1

  • Armor: leather armor (PD2/DR2)
  • Infravision, Bloodlust, Bad Temper
  • Great Axe/Warhammer/Spear 15, Knife 12, Camouflage 10, Stealth 13

Bugbear

Carrion Crawler
ST: 20
DX: 14
IQ: 2
HT: 13/17
Move/Dodge: 6/7
PD/DR: 2/3 on head, 1/1 other
Damage: 1d-3 cr + special
Size: 1

  • paralysis on hit; HT check at +3 or paralyzed for 2-12 minutes
  • Combat Reflexes, Eight (x8) attacks per turn, Reach: C, 1, Attacks can be for any target in range as per 7 levels of Full Coordination Advantage (FC/7), p. Su40

Carrion Crawler

Chimera
ST: 25, thr 2d+2, sw 5d-1
DX: 14
IQ: 4
HT: 15/27
Move/Dodge: 4, Fl 9/7
PD/DR: special
Damage: 1d/1d+2/2d-2
Size: 2

  • armor is 2/5 (flank), 1/2 (front), 1/1 (rear)
  • Three (x3) independent attacks, as per 2 level of Full Coordination Advantage (FC/2), p. Su40
    • Goat head-14, damage: 5d-1 (cr)
    • Lion head-14, damage: 2d+2 (cut)
    • Dragon head-14, damage: 2d+2 (cut)
  • Dragon head may instead: Breath Fire (Magic Breath-14), Damage 2d+2 (fire), as per Mage Spell, p. M38

Chimera

Cockatrice
ST: 5-7
DX: 13
IQ: 2
HT: 13
Move/Dodge: 4, Fl 7/6
PD/DR: 0/0
Damage: 1d-4 cr + special
Size: <1

  • petrification; HT check on hit to avoid; does not work through metal armor (will strike for exposed flesh), but PD of other armor does not protect

Cockatrice

Displacer Beast
ST: 15
DX: 18
IQ: 2
HT: 14/25
Move/Dodge: 9/8
PD/DR: 1/1
Damage: 1d-1 cut
Size: 2

  • First Attack against this creature always misses when First encountered
  • -2 on any missle/meelee attack to hit creature, Creature is Hard to See and Hard to Hit, similar to Mage Spell: Blur, p. M58, Power Level-2
  • Combat Reflexes, Two (x2) attacks per turn, Reach: C, 1-2, Attacks can be for any target in range as per 1 level of Full Coordination Advantage (FC/1), p. Su40

Displacer Beast

Dog, Blink
ST: 10
DX: 13
IQ: 9
HT: 14
Move/Dodge: 9/6
PD/DR: 1/1
Damage: 1d-1 cut
Size: 1

  • Blink (skill 15) at will, similar to Mage Spell, p. M71, Body Sense-16)
  • These creatures usually hunt in packs of 1d6, and are rarely encountered singularly

Dog, Blink

Dryad
ST: 8
DX: 13
IQ: 12
HT: 12
Move/Dodge: 6/6
PD/DR: 0/0
Damage: 1d-4 imp, 1d-5 cut (knife)
Size: 1

  • Magic Resistance (5 levels)
  • Enslave (20) 3/day
  • Teleport (at will) from a tree to home oak tree
  • Plant Speech (at will)

Dryad

Eagle, Giant
ST: 25
DX: 13
IQ: 10
HT: 13/18
Move/Dodge: 3, Fl 16/5 or 8
PD/DR: 1/1
Damage: 1d+2 cr
Size: 1

  • +3 to attack roll and 2d+2 damage if diving from 50'+
  • alertness +3

Eagle, Giant

Ettin
ST: 25, thr 2d+2, sw 5d-1
DX: 12
IQ: 7
HT: 15/23
Move/Dodge: 6/6
PD/DR: 1/3
Size: 2

  • Two independent attacks:
    • Weapon(s) (right) club-14, Weapon Damage: 2d+2 cr (right club)
    • and (left) club-12, Weapon Damage: 2d-2 cr (left club)
  • infravision, alertness +2

Ettin

Giant, Cloud
ST: 65, thr 7d+1, sw 9d+2
DX: 13
IQ: 11
HT: 16/50
Move/Dodge: 7/7
PD/DR: 3/5
Reach: 4
Size: 4
Weight:

  • Weapon Skill: Maul/Mace-15, Weapon Damage: Maul/Mace 10d (=sw+4) cr, one turn to ready, Reach: 1-3
  • Levitate-20 (as per Mage Spell, p. M70, used at will, no fatigue cost)

Giant, Cloud

Giant, Fire
ST: 50, thr 5d+2, sw 8d-1
DX: 12
IQ: 8
HT: 16/40
Move/Dodge: 7/6
PD/DR: 2/3
Reach: 3
Size: 4
Weight:

  • Weapon Skill: Two-handed Sword-14, Reach: 1-3, Weapon Damage: Thrusting Two-handed Sword 8d+2 (=sw+3) cut/cr, 6d-1 (=thr+3), ready each turn
  • Chainmail armor (3/4; as scale armor)
  • Resist Fire-2, as per Mage Spell, p. M37 (no damage from magical fire; immune to normal fire)

Giant, Fire

Giant, Frost
ST: 40, thr 4d+1, sw 7d-1
DX: 12
IQ: 8
HT: 16/35
Move/Dodge: 7/6
PD/DR: 2/3
Reach: 3
Size: 4
Weight:

  • armor (3/4; as scale armor)
  • Weapon Skill: Two-handed Battle Axe-14, Reach: 1-3;
    Weapon Damage: 7d+2 (=sw+3) cut (one turn to ready)
  • Resist Cold, as per Mage Spell, p. M37

Giant, Frost

Giant, Hill
ST: 25, thr 2d+2, sw 5d-1
DX: 11
IQ: 6
HT: 15/20
Move/Dodge: 6/5
PD/DR: 1/2
Reach: 1
Size: 3
Weight:

  • armor (1/1; light leather)
  • Weapon Skill: Club-13, Reach: 1-3;
    Weapon Damage: 5d+1 (=sw+2) cr (one turn to ready)

Giant, Hill

Giant, Stone
ST: 30, thr 3d, sw 5d+2
DX: 12
IQ: 10
HT: 16/30
Move/Dodge: 7/7
PD/DR: 3/5
Reach: 3
Size: 3
Weight: 9,000 lbs.

  • Weapon Skill: Club-14, Reach: 1-3
    Weapon Damage: 6d-1 (=sw+2) cr (1 turn to ready)

Giant, Stone

Giant, Storm
ST: 80, thr 9d, sw 11d
DX: 13
IQ: 14
HT: 17/60
Move/Dodge: 7/7
PD/DR: 2/3
Reach: 4
Size: 4
Weight: 15,000 lbs.

  • Weapon Skill: Two-handed Sword-16, Great Bow-16;
    Weapon Damage:
    • Thrusting Two-handed Sword: 11d+3 (=sw+3) cut/cr, 9d+3 (=thr+3) imp
    • Great Bow-16 2d (Max Damage 3d+4) imp, SS 14, Acc 3, 1/2 Dam 750, Max 1500
  • Armor: Light Platemail PD/DR 4/6)
  • immune to lightning/electricity
  • Lightning-20 (4/day, 3d)
  • breathe water
  • move/fight underwater normally
  • Levitation-16 (2/day; 20 minutes)
  • Windstorm-15 (2/day; 5 minutes)
  • Storm-14 (3/day; 2 hours)

Giant, Storm

Goblin
ST: 9
DX: 12
IQ: 9
HT: 8
Move/Dodge: 5/5; Parry/Block: 6/6
PD: 2 or 4/2

  • Weapon Shortsword-12, Short Bow-10;
    Weapon Damage: Shortsword cut 1d-1, imp 1d-2; Short Bow imp 1d-1
  • Armor: leather armor (PD 2/DR 2), small shield (PD 2 only), or chainmail (PD 4/2, DR 2/1)
  • Infravision, Intolerance (-10), Weak Will -2
  • Bow-10, Broadsword-12, Knife-11, Shield-12

Goblin

Orc
ST: 12
DX: 10
IQ: 7
HT: 12
Move/Dodge: 5.5/5; Parry/Block: 6/6
PD/DR: 2 (light leather) or 4/2 (chainmail)
Size: 1

  • Weapon Skill: Broadsword 12; Short Bow-11;
    Weapon Damage: Broadsword cut 1d+3, cr 1d; Short Bow imp 1d-1
  • Armor: leather armor (PD2/DR2), small shield (PD2)
  • Infravision, Bully, Intolerance (-10), Sadism
  • Running-11, Bow-10, Broadsword-13, Knife-11, Shield-12

Orc

Skeleton
ST: 10
DX: 12
IQ: 8
HT: 11
Move/Dodge: 6 (5.75)/6, Parry: 7
PD/DR: 0/0
Size: 1

  • Weapon skill: Broadsword-15; Weapon Damage: Broadsword 1d+1 cut, 1d-1 cr
  • missile/impaling does -2 damage and no bonus damage
  • crushing blow damage that gets through armor is doubled
  • never stunned, feels no pain
  • continues to fight if crippled
  • spell is broken at HT 0, and skeleton is destroyed

Skeleton

Zombie
ST: 13
DX: 11
IQ: 8
HT: 15
Move/Dodge: 5 (5.25)/5, Parry: 7
PD/DR: 0/0
Size: 1

  • Weapon skill: Broadsword-14, Spear-14;
    Weapon Damage: Broadsword 1d+1 cr, 2d cut; Spear 1d+1 cr, 1d+1 imp
  • never stunned, feels no pain
  • continues to fight if crippled
  • spell is broken at HT 0, and zombie is destroyed

Zombie

Page Last updated: August 08, 2001 23:15 ET

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